RollerCoaster Tycoon World

RCTW – Blog #13 – Steam Workshop Support Announced!

Dear Fans, Thank you for all of the incredible and detailed feedback that you’ve provided us via our Forums, Facebook, Twitter, and more following my last blog. We have spent a lot of time analyzing your feedback, finding the top trends and requests, and consequently adjusting our production plans along the way to make sure

RCTW – Blog #12 – Nvizzio Creations Named Developer of RCTW

RCTW – Blog #12 – Nvizzio Creations Named Developer of RCTW

Dear Fans, As you have seen in my recent blogs and screenshot reveals, the future is bright and the ride to the finish is clear. One of the reasons for this is the new developer, Nvizzio Creations, whom we chose to work with a few months ago. They have brought fresh new ideas and expanded

RCTW – Blog #11 – In-Game Screenshot Reveal

RCTW – Blog #11 – In-Game Screenshot Reveal

Dear Fans, We’re just getting back from E3, after showing a number of Atari projects. We hope you are as excited as we are for the many great games coming out later this year – including RCTW! The development team is hard at work polishing our newly integrated milestone. This game is big and we

RCTW – Blog #10 – Get Ready for E3!

RCTW – Blog #10 – Get Ready for E3!

Dear RCTW Fans, It’s a busy week here. Over the past months, our team has been working, improving, and expanding on a number of different systems. It is always quite a sight to walk around the studio and see all of the disparate work being done by different members of the team. Now, we have

RCTW – Blog #9 – Hyper Coaster Teaser

RCTW – Blog #9 – Hyper Coaster Teaser

Dear Fans, The team had a great week finishing upgrades to the coaster building system. One exciting new feature is improved full validation of coaster track and feedback systems, so you know whether your track is going to be safe, “iffy” (build at your own risk!), or just plain impossible. Work is continuing on the

RCTW – Blog #8 – Coaster Builder Progress

Dear Fans, We wanted to provide a brief update on progress and say that new shots will be shared as soon as they are available. Last week the tech team crossed a major hurdle and completed work on the initial version of the upgraded coaster builder – a critical component of this current milestone. This

RCTW – Blog #7 – Coaster Tracks, It’s in the Details

RCTW – Blog #7 – Coaster Tracks, It’s in the Details

Dear Fans, Just a short update this week and a little teaser on what we have been working on. Tech is working diligently on their current milestone – an upgraded coaster editor, while Design is fleshing out the details of the user interface systems. NOW!!! the Art team, just delivered some amazing new shots of

RCTW – Blog #6 – The Last Phase of Development Begins

Dear RollerCoaster Tycoon World Fans, I know it has been some time since my last blog post yet we wanted to be far enough along with new developments before providing updates; now is the perfect time to share. Thanks for your patience. As many of you know, this past fall the game moved from Pipeworks to

RCTW – Press Release – RollerCoaster Tycoon World™ to Debut on PC in Early 2015

Beloved Fan-Favorite Franchise Soars to New Heights; PC Version Packed with Thrilling New Features New York, NY – August 13, 2014 – Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today announced the development of RollerCoaster Tycoon World™, a new PC version of the world-renowned RollerCoaster Tycoon® franchise, to be