RCTW Production Blog

RCTW – EARLY ACCESS – DEV BLOG #17: UPDATE 12 IS NOW LIVE! Halloween Content!

BOO! Mwahaha! Hello Tycoons, and welcome…. to our SPOOKTACULAR Halloween update! While we’ve been hard at work fixing bugs and optimizing features, we somehow let this ghoulish collection of Halloween scenery objects sneak into the park! This update features a batch of new Halloween goodies including spiderwebs, tombstones, and jack-o’-lanterns, guaranteed to give your parks

RCTW – EARLY ACCESS – DEV BLOG #16: Patch News and Halloween Content!

Hello Tycoons! We’re popping in for a quick RCTW production update. As you may have noticed, our patch release schedule has changed a bit. Our next planned update is for early October – the target is October 4th – and will feature some spooktacular Halloween content, along with a number of bug fixes and tweaks.

RCTW – EARLY ACCESS – DEV BLOG – PIECE-BY-PIECE NEXT WEEK!

Hello Tycoons! The wait is nearly over – our Piece-by-Piece builder will be released to the public early next week! The team has been pushing new test builds daily to get ready for the release, and we’re excited to get PxP in your hands. This will be our ALPHA release, and we’ll continue to improve

RCTW – EARLY ACCESS – DEV BLOG #13 – UPDATE #10 IS NOW LIVE!

All aboard! Hi Tycoons, it’s time for another NEW PATCH! As we swelter the summer away, the team at Nvizzio has been hard at work refining gameplay and adding new features for RCTW. For this patch, you’ll see significant improvements to coaster braking, a boatload of tweaks to patrols, UI / UX improvements, and performance

RCTW – EARLY ACCESS – DEV BLOG #12 – UPDATE #9 IS NOW LIVE!

Hello Tycoons! Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of

RCTW – Early Access – Dev Blog #11 – Update #8 Now Live!

Dear Tycoons, Happy Summer, and welcome to RCTW Update #8! The focus of today’s update is primarily on the staff system and implementing an Alpha version of Staff Patrol Areas. We’ve also made improvements to how peeps are picked up, adjusted the camera when editing coasters, made further performance optimizations to flatrides and foliage, and

RCTW – Early Access – Dev Blog #10 – Update #7 Now Live!

Hello Tycoons! Today we’re coming to you with a new RCTW UPDATE! In this week’s update you’ll find an Alpha version of our brand-new SCENARIO EDITOR, allowing you to build custom scenarios from your saved games! You can start creating fun and challenging scenarios for you and your friends today, and with a future update

RCTW – Early Access – Dev Blog #9 – Update #6 Now Live!

Dear Tycoons, Today we have an amazing visual update in store for you, along with a number of smaller items that you have been asking for. The visual improvement alone will dramatically change your experience playing the game. As always, many other parts of the game have been updated including Paths, AI, Audio, Graphics, New