RCTW Production Blog

RCTW – EARLY ACCESS – DEV BLOG – PIECE-BY-PIECE NEXT WEEK!

Hello Tycoons! The wait is nearly over – our Piece-by-Piece builder will be released to the public early next week! The team has been pushing new test builds daily to get ready for the release, and we’re excited to get PxP in your hands. This will be our ALPHA release, and we’ll continue to improve

RCTW – EARLY ACCESS – DEV BLOG #13 – UPDATE #10 IS NOW LIVE!

All aboard! Hi Tycoons, it’s time for another NEW PATCH! As we swelter the summer away, the team at Nvizzio has been hard at work refining gameplay and adding new features for RCTW. For this patch, you’ll see significant improvements to coaster braking, a boatload of tweaks to patrols, UI / UX improvements, and performance

RCTW – EARLY ACCESS – DEV BLOG #12 – UPDATE #9 IS NOW LIVE!

Hello Tycoons! Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of

RCTW – Early Access – Dev Blog #11 – Update #8 Now Live!

Dear Tycoons, Happy Summer, and welcome to RCTW Update #8! The focus of today’s update is primarily on the staff system and implementing an Alpha version of Staff Patrol Areas. We’ve also made improvements to how peeps are picked up, adjusted the camera when editing coasters, made further performance optimizations to flatrides and foliage, and

RCTW – Early Access – Dev Blog #10 – Update #7 Now Live!

Hello Tycoons! Today we’re coming to you with a new RCTW UPDATE! In this week’s update you’ll find an Alpha version of our brand-new SCENARIO EDITOR, allowing you to build custom scenarios from your saved games! You can start creating fun and challenging scenarios for you and your friends today, and with a future update

RCTW – Early Access – Dev Blog #9 – Update #6 Now Live!

Dear Tycoons, Today we have an amazing visual update in store for you, along with a number of smaller items that you have been asking for. The visual improvement alone will dramatically change your experience playing the game. As always, many other parts of the game have been updated including Paths, AI, Audio, Graphics, New

RCTW – Early Access – Update #6 News and a Sneak Peak!

Dear Tycoons, As we discussed and showed in our stream on June 1st, our plan was to release an update this week containing a number of visual, AI, and performance improvements. However, this update was dependent on QA and testing, and as of today the build is not quite ready to go out. The changes

RCTW – Early Access – Dev Blog #8 – Update #5 Now Live!

Dear Tycoons, It’s Update Day! – Today, we’ve got a number of items that are now at the point where we can push them live to you. Many different parts of the game have gotten an update including Paths, AI, Audio, New Content, Graphics, and even Performance! PATHS While this is by no means our

RCTW – Early Access – Dev Blog #7 – Update #4 Now Live!

Dear Tycoons, It’s time for our next update! This update contains a number of “under-the-hood” fixes, improvements, and a few new in-progress features. As we continue with our production timeline, some updates or patches, like this one, may have less immediately obvious visual impact in-game. However, it’s important to know that the changes now being