RCTW Production Blog

RCTW – Early Access – Dev Blog #9 – Update #6 Now Live!

Dear Tycoons, Today we have an amazing visual update in store for you, along with a number of smaller items that you have been asking for. The visual improvement alone will dramatically change your experience playing the game. As always, many other parts of the game have been updated including Paths, AI, Audio, Graphics, New

RCTW – Early Access – Update #6 News and a Sneak Peak!

Dear Tycoons, As we discussed and showed in our stream on June 1st, our plan was to release an update this week containing a number of visual, AI, and performance improvements. However, this update was dependent on QA and testing, and as of today the build is not quite ready to go out. The changes

RCTW – Early Access – Dev Blog #8 – Update #5 Now Live!

Dear Tycoons, It’s Update Day! – Today, we’ve got a number of items that are now at the point where we can push them live to you. Many different parts of the game have gotten an update including Paths, AI, Audio, New Content, Graphics, and even Performance! PATHS While this is by no means our

RCTW – Early Access – Dev Blog #7 – Update #4 Now Live!

Dear Tycoons, It’s time for our next update! This update contains a number of “under-the-hood” fixes, improvements, and a few new in-progress features. As we continue with our production timeline, some updates or patches, like this one, may have less immediately obvious visual impact in-game. However, it’s important to know that the changes now being

RCTW – Early Access – Dev Blog #6 – Improved Coaster Physics!

Dear Tycoons, After much development, testing, and feedback following our last blog (please keep it coming), we are happy to release update #3! For this update we really focused on improving our coasters. Based on your feedback, we made adjustments to our physics system, stats and pre-made coasters. First you will notice that our pre-made

RCTW – Early Access – Dev Blog #4 – The First Update is Now Live!

Hello Tycoons, We’ve received a ton of feedback, seen some awesome coasters being made, and are excited by the amazing UGC that has been created. That said, it is time for our first major update. The focus was on fixing a number of critical bugs, adding new content, further balancing the simulation, and of course,

RCTW – Early Access dev blog #3 – Tips and Tricks!

Hello Tycoons, First and foremost, thank you for being so active in our forums. We would like to give you some insight and visibility on features that could help you build your park! Park Area -You can expand your park! We have noticed some of you could not find our park expansion feature and feel

RCTW – Early Access dev blog #2 – Day 1 feedback

Hello Tycoons, We wanted to touch base with you on the first comments we have received in the first 24 hours, and share with you some of the immediate priorities we are addressing straightaway: 1- Graphical quality – Please adjust your settings as indicated below Thank you for all your constructive feedback on the graphic

RCTW – Early Access dev blog #1 – The Park Has Opened!

Hello Tycoons! Welcome to the park! It’s only been a few hours, and we’re already so excited to see the amazing parks being created! We have reviewed your first comments and would love to share with you some of our priorities, game highlights and current works in progress, along with addressing some of your questions.