RCTW Production Blog

RCTW – Blog #10 – Get Ready for E3!

RCTW – Blog #10 – Get Ready for E3!

Dear RCTW Fans, It’s a busy week here. Over the past months, our team has been working, improving, and expanding on a number of different systems. It is always quite a sight to walk around the studio and see all of the disparate work being done by different members of the team. Now, we have

RCTW – Blog #9 – Hyper Coaster Teaser

RCTW – Blog #9 – Hyper Coaster Teaser

Dear Fans, The team had a great week finishing upgrades to the coaster building system. One exciting new feature is improved full validation of coaster track and feedback systems, so you know whether your track is going to be safe, “iffy” (build at your own risk!), or just plain impossible. Work is continuing on the

RCTW – Blog #8 – Coaster Builder Progress

Dear Fans, We wanted to provide a brief update on progress and say that new shots will be shared as soon as they are available. Last week the tech team crossed a major hurdle and completed work on the initial version of the upgraded coaster builder – a critical component of this current milestone. This

RCTW – Blog #7 – Coaster Tracks, It’s in the Details

RCTW – Blog #7 – Coaster Tracks, It’s in the Details

Dear Fans, Just a short update this week and a little teaser on what we have been working on. Tech is working diligently on their current milestone – an upgraded coaster editor, while Design is fleshing out the details of the user interface systems. NOW!!! the Art team, just delivered some amazing new shots of

RCTW – Blog #6 – The Last Phase of Development Begins

Dear RollerCoaster Tycoon World Fans, I know it has been some time since my last blog post yet we wanted to be far enough along with new developments before providing updates; now is the perfect time to share. Thanks for your patience. As many of you know, this past fall the game moved from Pipeworks to