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Recent Blogs

Post-Release Update #4 – Valentine’s Day

Hello Tycoons, It’s time for a new production update! Love is in the air in this month’s patch, as we’ve added a number of romantic Valentine’s Day assets along with additional bug fixes. The full list of fixed issues is below. To accompany this update we have a couple of announcements. First, we would like

Post-Release Update #3 – Unity 5.4!

Hello Tycoons, Happy 2017! Today, we are proud to announce our latest update which we know you have been eagerly awaiting. Our latest update focuses on RCTW’s upgrade to Unity 5.4, bringing a host of upgrades and performance boosts that will benefit the game as a whole. Overall, Unity 5.4 should improve performance and user

Post-Release Update #2 – Whimsy Theme and Holiday Decorations!

Hello Tycoons, Happy Holidays from all of us at team RCTW! Today, we are proud to announce the release of our next update, chock full of new content including a new theme, a new camera and Holiday decorations, along with additional bug fixes and improvements. Read on for details! For this update, we’ve gone BIG!!!

Post-Release Update #1

Hello Tycoons, Welcome to our first post-release update of RCTW, and thank you to all who have been playing and building parks since launch. In this update we have a plethora of fixes and optimizations to make the RCTW experience even better! Firstly, we’re excited to add a feature that many tycoons have requested: No

RCTW – DEV BLOG #20 – LAUNCH DAY!

All aboard! Today is the day! RollerCoaster Tycoon World has exited Early Access and is NOW AVAILABLE in full release on Steam and RollerCoasterTycoon.com. We’re so excited to finally unveil the newly revamped and updated RCTW to you all. In addition to loads of performance improvements and tweaks, the full release of RCTW features our

General News

RCTW – General Update and New Community Manager Welcome!

Dear Fans, Friends, We would like to provide an update since our last post. We are deep into the optimization of the game and have a few tasks left before we can announce the release date. Our next blog will talk about optimization and those tasks we have left. We do not want you to

Press