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Recent Blogs

RCTW – Blog #16 – PAX Plans and Contest!

Today we are pleased to announce our official PAX Prime 2015 plans, from August 28th – 31st in Seattle! As some of you may have seen in our recent press release, a special demo of RCTW will be available to play for all fans so if you are going to the convention be sure to

RCTW – Blog #15 – Post Gamescom Recap and Feature List Updates

The team is back from Gamescom and we are busier than ever so it’s time for a quick recap of recent events! As many of you have seen, press is being published from our interviews at the show and we are happy to see everyone enjoyed the game as much as we do. It was

RCTW – Blog #14 – Guest Art Blog with Nvizzio

RCTW – Blog #14 – Guest Art Blog with Nvizzio

Dear Fans, This week I’ll be doing things a bit differently on the blog. To give you more insight into our development process, I’ve invited one of our senior artists from Nvizzio, Steph, to write a guest blog on the method applied by the art team to go from a concept to a full in-game

RCTW – Blog #13 – Steam Workshop Support Announced!

Dear Fans, Thank you for all of the incredible and detailed feedback that you’ve provided us via our Forums, Facebook, Twitter, and more following my last blog. We have spent a lot of time analyzing your feedback, finding the top trends and requests, and consequently adjusting our production plans along the way to make sure

RCTW – Blog #12 – Nvizzio Creations Named Developer of RCTW

RCTW – Blog #12 – Nvizzio Creations Named Developer of RCTW

Dear Fans, As you have seen in my recent blogs and screenshot reveals, the future is bright and the ride to the finish is clear. One of the reasons for this is the new developer, Nvizzio Creations, whom we chose to work with a few months ago. They have brought fresh new ideas and expanded

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