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Recent Blogs

RCTW – EARLY ACCESS – DEV BLOG #12 – UPDATE #9 IS NOW LIVE!

Hello Tycoons! Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of

RCTW – Early Access – Dev Blog #11 – Update #8 Now Live!

Dear Tycoons, Happy Summer, and welcome to RCTW Update #8! The focus of today’s update is primarily on the staff system and implementing an Alpha version of Staff Patrol Areas. We’ve also made improvements to how peeps are picked up, adjusted the camera when editing coasters, made further performance optimizations to flatrides and foliage, and

RCTW – Early Access – Dev Blog #10 – Update #7 Now Live!

Hello Tycoons! Today we’re coming to you with a new RCTW UPDATE! In this week’s update you’ll find an Alpha version of our brand-new SCENARIO EDITOR, allowing you to build custom scenarios from your saved games! You can start creating fun and challenging scenarios for you and your friends today, and with a future update

RCTW – Early Access – Dev Blog #9 – Update #6 Now Live!

Dear Tycoons, Today we have an amazing visual update in store for you, along with a number of smaller items that you have been asking for. The visual improvement alone will dramatically change your experience playing the game. As always, many other parts of the game have been updated including Paths, AI, Audio, Graphics, New

RCTW – Early Access – Update #6 News and a Sneak Peak!

Dear Tycoons, As we discussed and showed in our stream on June 1st, our plan was to release an update this week containing a number of visual, AI, and performance improvements. However, this update was dependent on QA and testing, and as of today the build is not quite ready to go out. The changes

General News

RCTW – General Update and New Community Manager Welcome!

Dear Fans, Friends, We would like to provide an update since our last post. We are deep into the optimization of the game and have a few tasks left before we can announce the release date. Our next blog will talk about optimization and those tasks we have left. We do not want you to

Press