Press

Contacts

if you run a fan site, or are a streamer, signup here to get access to the latest RollerCoaster Tycoon World News. Or if you are a major press outlet signup to our press list. Get access to our media kit by signing up.

Recent Blogs

RCTW – EARLY ACCESS – DEV BLOG #15 – PIECE-BY-PIECE NEXT WEEK!

Hello Tycoons! The wait is nearly over – our Piece-by-Piece builder will be released to the public early next week! The team has been pushing new test builds daily to get ready for the release, and we’re excited to get PxP in your hands. This will be our ALPHA release, and we’ll continue to improve

RCTW – EARLY ACCESS – DEV BLOG #13 – UPDATE #10 IS NOW LIVE!

All aboard! Hi Tycoons, it’s time for another NEW PATCH! As we swelter the summer away, the team at Nvizzio has been hard at work refining gameplay and adding new features for RCTW. For this patch, you’ll see significant improvements to coaster braking, a boatload of tweaks to patrols, UI / UX improvements, and performance

RCTW – EARLY ACCESS – DEV BLOG #12 – UPDATE #9 IS NOW LIVE!

Hello Tycoons! Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of

RCTW – Early Access – Dev Blog #11 – Update #8 Now Live!

Dear Tycoons, Happy Summer, and welcome to RCTW Update #8! The focus of today’s update is primarily on the staff system and implementing an Alpha version of Staff Patrol Areas. We’ve also made improvements to how peeps are picked up, adjusted the camera when editing coasters, made further performance optimizations to flatrides and foliage, and

General News

RCTW – General Update and New Community Manager Welcome!

Dear Fans, Friends, We would like to provide an update since our last post. We are deep into the optimization of the game and have a few tasks left before we can announce the release date. Our next blog will talk about optimization and those tasks we have left. We do not want you to

Press