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Recent Blogs

Post-Release Update #1

Hello Tycoons, Welcome to our first post-release update of RCTW, and thank you to all who have been playing and building parks since launch. In this update we have a plethora of fixes and optimizations to make the RCTW experience even better! Firstly, we’re excited to add a feature that many tycoons have requested: No

RCTW – DEV BLOG #20 – LAUNCH DAY!

All aboard! Today is the day! RollerCoaster Tycoon World has exited Early Access and is NOW AVAILABLE in full release on Steam and RollerCoasterTycoon.com. We’re so excited to finally unveil the newly revamped and updated RCTW to you all. In addition to loads of performance improvements and tweaks, the full release of RCTW features our

RCTW – EARLY ACCESS – DEV BLOG #19: RELEASE DATE!

Hello Tycoons! The time is now! We are excited to announce the official release date for RollerCoaster Tycoon World: Wednesday, November 16th, ahead of the upcoming Holiday season. It’s been a great ride and we can’t wait to finally present the new and improved RCTW to you all! Our November 16th release will include all

RCTW – EARLY ACCESS – DEV BLOG #18: BIG NEWS!

Hello Tycoons! Today we’re coming to you with some big, big news! As hinted before, we’re nearing the end of RollerCoaster Tycoon World’s Early Access period. Now, we’re ready to pull back the curtain to show some of what you can expect when we leave EA. We’re excited to reveal some new features that the

RCTW – EARLY ACCESS – DEV BLOG #17: UPDATE 12 IS NOW LIVE! Halloween Content!

BOO! Mwahaha! Hello Tycoons, and welcome…. to our SPOOKTACULAR Halloween update! While we’ve been hard at work fixing bugs and optimizing features, we somehow let this ghoulish collection of Halloween scenery objects sneak into the park! This update features a batch of new Halloween goodies including spiderwebs, tombstones, and jack-o’-lanterns, guaranteed to give your parks

General News

RCTW – General Update and New Community Manager Welcome!

Dear Fans, Friends, We would like to provide an update since our last post. We are deep into the optimization of the game and have a few tasks left before we can announce the release date. Our next blog will talk about optimization and those tasks we have left. We do not want you to

Press