Mark Perloff

RCTW – EARLY ACCESS – DEV BLOG #16: Patch News and Halloween Content!

Hello Tycoons! We’re popping in for a quick RCTW production update. As you may have noticed, our patch release schedule has changed a bit. Our next planned update is for early October – the target is October 4th – and will feature some spooktacular Halloween content, along with a number of bug fixes and tweaks.

RCTW – EARLY ACCESS – DEV BLOG #15: UPDATE 11 IS NOW LIVE! Featuring Piece-by-Piece!

Dear Tycoons, Happy Tuesday! Our latest update is live, and with it comes our Piece-by-Piece builder! You’ll now be able to create custom buildings and scenery in-game, using four themes and over 260 pieces. PxP significantly enhances the way you build out your parks, giving you total freedom to create any designs you dream up.

RCTW – EARLY ACCESS – DEV BLOG – PIECE-BY-PIECE NEXT WEEK!

Hello Tycoons! The wait is nearly over – our Piece-by-Piece builder will be released to the public early next week! The team has been pushing new test builds daily to get ready for the release, and we’re excited to get PxP in your hands. This will be our ALPHA release, and we’ll continue to improve

RCTW – EARLY ACCESS – DEV BLOG #14 – PIECE-BY-PIECE AND GAMESCOM NEWS

Hello Tycoons! We wanted to pop in briefly this week to let you know about our upcoming RCTW plans. To get the bad news out of the way first: we won’t have a new build for this week. The GOOD news: We’re taking this extra time to finish polishing up the first iteration of our

RCTW – EARLY ACCESS – DEV BLOG #13 – UPDATE #10 IS NOW LIVE!

All aboard! Hi Tycoons, it’s time for another NEW PATCH! As we swelter the summer away, the team at Nvizzio has been hard at work refining gameplay and adding new features for RCTW. For this patch, you’ll see significant improvements to coaster braking, a boatload of tweaks to patrols, UI / UX improvements, and performance

RCTW – EARLY ACCESS – DEV BLOG #12 – UPDATE #9 IS NOW LIVE!

Hello Tycoons! Strap yourselves in and get ready for a NEW PATCH. Update #9 brings a brand-new Looping coaster, colored queues, and a sleek new UGC landing page, along with a number of improvements to Staff systems, terrain, graphics, user interface and user experience. As always, the improvements below are just a small part of