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RCTW – Blog #7 – Coaster Tracks, It’s in the Details

Dear Fans,

Just a short update this week and a little teaser on what we have been working on.

Tech is working diligently on their current milestone – an upgraded coaster editor, while Design is fleshing out the details of the user interface systems.

NOW!!! the Art team, just delivered some amazing new shots of a coaster on a track. Below are two of these screenshots, taken directly from the game engine. They are unedited and untouched with the exception of the disabling of the skybox, supports, and ground (still works in progress).

We are making full use of the engine’s ability to support next-gen graphics and textures. Even the below shots do not show all of the improvements and polish details that are yet to be made.

If you remember, a few weeks ago I asked in a thread on our forums about the underpinning of a coaster and the wheels. Now you know why! 🙂 We really want to make sure we are accurate and high quality with our in-game assets and we show you how your feedback is making its way into the game. Can anyone identify what coaster type this is?

See you in the forums!

“Mattlab”
Executive Producer
RollerCoaster Tycoon World

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Discussion of this blog post can be found on our FORUMS by Clicking Here!

atariAdminRCTW – Blog #7 – Coaster Tracks, It’s in the Details